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        181. [Purposed] Warp Disruption Bubble Changes - in Player Features and Ideas Discussion [original thread] 
          *proposed 
          - by Commander Ted - at 2013.07.06 17:51:00 
          
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        182. Separate all 4 empires and make hauling/true piracy fun. - in Player Features and Ideas Discussion [original thread] 
            Paiel Saavuj wrote:   YOU NEED TO REPEAT EVERYTHING I SAID BECAUSE PEOPLE CAN'T REMEMBER WHAT THEY JUST SAW      Your post is adjacent to mine, stop whining that I have the manners to not quote the entire thing, its like when your the first pers... 
          - by Commander Ted - at 2013.07.06 17:49:00 
          
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        183. Increase cruise missile hitpoints - in Player Features and Ideas Discussion [original thread] 
            Grath Telkin wrote:    Defenders are a bad concept that is bad and should just be removed tbh. Smartbombs provide an effective EW vs missiles.    I'm not sure bad concept is the right term, more like poorly put into use.  Heres my :words: on it-... 
          - by Commander Ted - at 2013.07.06 15:48:00 
          
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        184. Separate all 4 empires and make hauling/true piracy fun. - in Player Features and Ideas Discussion [original thread] 
            Dave Stark wrote:  i'll be honest, personally the idea would just add inconvenience and tedium for no reward.  instead of moving 1 ship i'd have to purchase multiple ships, one in each of the now high sec islands, and get to them via a ship that... 
          - by Commander Ted - at 2013.07.06 15:31:00 
          
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        185. Separate all 4 empires and make hauling/true piracy fun. - in Player Features and Ideas Discussion [original thread] 
            Humang wrote:  It might sound redundant but what about a compromise between the current system and the one proposed by Commander Ted?  Split the main faction regions by low-sec as suggested but keep one or two regional gates that connect from on... 
          - by Commander Ted - at 2013.07.06 15:31:00 
          
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        186. Increase cruise missile hitpoints - in Player Features and Ideas Discussion [original thread] 
            Harvey James wrote:    well excuse me for wanting to talk to my supposed representative .... what was i thinking?    I am sure in a town meeting you would be the guy to interrupt the discussion about fixing pot holes with real estate taxes being... 
          - by Commander Ted - at 2013.07.05 17:42:00 
          
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        187. Post Odyssey ISK making in lowsec - Big lowsec nerf. - in Crime and Punishment [original thread] 
            Bienator II wrote:  my theory is that CCP intentionally increased the data/relic site spawn rate for the expansion since they where afraid of threadnaughts of people trying to test new game content but they find none.... so i expect that they wi... 
          - by Commander Ted - at 2013.07.05 17:22:00 
          
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        188. Post Odyssey ISK making in lowsec - Big lowsec nerf. - in Crime and Punishment [original thread] 
            Dun'Gal wrote:  Of course it's not possible that since exploration was the focus of Odyssey, that more people are out running exploration sites, and thus you are seeing less of the DED's? TBH your numbers are quite off and likely comes from a ve... 
          - by Commander Ted - at 2013.07.05 17:05:00 
          
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        189. Post Odyssey ISK making in lowsec - Big lowsec nerf. - in Crime and Punishment [original thread] 
            Colonel Sanderzs wrote:  I would like to think it wasn't designed this way, as with more risk in null there should be better rewards. I work with a blue corp in null and since the DEDs have been reduced, many of our members are experiencing a dr... 
          - by Commander Ted - at 2013.07.05 17:01:00 
          
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        190. Post Odyssey ISK making in lowsec - Big lowsec nerf. - in Crime and Punishment [original thread] 
            Zappity wrote:    Xylorn Hasher wrote:  exploration in lowsec made me a multi billionare in relatively short time    I think that could have been the point. Solo exploration farmers don't generate content.     Solo exploration in disposable thro... 
          - by Commander Ted - at 2013.07.05 16:59:00 
          
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        191. Sticky:[Odyssey 1.1] Skill group name changes - in Player Features and Ideas Discussion [original thread] 
            ISD Cura Ursus wrote:  Off topic post removed. Please do not post non-eve related videos.     I guess CCP is working with the reptilians. 
          - by Commander Ted - at 2013.07.05 16:56:00 
          
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        192. Separate all 4 empires and make hauling/true piracy fun. - in Player Features and Ideas Discussion [original thread] 
            Erutpar Ambient wrote:   First i just wanted to address this with this.... As for the Highsec island thing. I'm talking about similar to the ones we have now already. The separate part from the main piece of faction high sec. It would be very si... 
          - by Commander Ted - at 2013.07.05 00:05:00 
          
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        193. Separate all 4 empires and make hauling/true piracy fun. - in Player Features and Ideas Discussion [original thread] 
            Minoc Cobretti wrote:  sorry but this is one of the worst ideas i have ever heard. first of all i would like to point out the impact this would have on the already expensive market, everything would sky rocket in price as it already has regardin... 
          - by Commander Ted - at 2013.07.04 04:40:00 
          
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        194. Separate all 4 empires and make hauling/true piracy fun. - in Player Features and Ideas Discussion [original thread] 
            Erutpar Ambient wrote:  I really like the idea of gate/station defense scaling with the security of the system. It would really add some much needed visible function to the Security Rating of a system. And I do think that there should be stronge... 
          - by Commander Ted - at 2013.07.03 22:09:00 
          
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        195. Separate all 4 empires and make hauling/true piracy fun. - in Player Features and Ideas Discussion [original thread] 
            Mike Voidstar wrote:  honk    Making it seem safer while making it actually more dangerous is a bad idea imo. The real blame is on the tutorial that leaves players totally unprepared for low sec.  It has been many years since I have died to a lo... 
          - by Commander Ted - at 2013.07.03 20:23:00 
          
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        196. Separate all 4 empires and make hauling/true piracy fun. - in Player Features and Ideas Discussion [original thread] 
            Mike Voidstar wrote:  Do both. Lots of entrances *and* Concord protects both sides of a high sec gate.  Yes, you just move your camp one gate in, but if there are more systems and connections this becomes more viable for those who would try Lows... 
          - by Commander Ted - at 2013.07.03 19:45:00 
          
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        197. Separate all 4 empires and make hauling/true piracy fun. - in Player Features and Ideas Discussion [original thread] 
            Purps wrote:  It might help to allow Concord to patrol both sides of the empire gates.  So as per high, in Empire Concord can react wherever they like.  However, in low-sec on empire gates, they can only operate on the grid the gate is sat in. T... 
          - by Commander Ted - at 2013.07.03 16:43:00 
          
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        198. Separate all 4 empires and make hauling/true piracy fun. - in Player Features and Ideas Discussion [original thread] 
            Liafcipe9000 wrote:  HAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHA                         NO.      care to elaborate?  
          - by Commander Ted - at 2013.07.03 12:08:00 
          
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        199. Sticky:[Odyssey 1.1] Skill group name changes - in Player Features and Ideas Discussion [original thread] 
          ok, works I guess. 
          - by Commander Ted - at 2013.07.03 12:07:00 
          
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        200. Auto-correcting spelling on forums - in Player Features and Ideas Discussion [original thread] 
          Firefox has spell check built in 
          - by Commander Ted - at 2013.07.03 04:14:00 
          
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